When we announced Overwatch 2 in 2019, the idea for the game was centered around the PvP game we released last October, and on the PvE side, Story Missions and Hero Missions. We're really excited for everything we’ll be launching soon, but much of the discussion this week has been about how we’re cancelling PvE outright, which isn’t accurate, so I want to take some time to discuss some of that with you here. A few days ago, we talked about our change in approach to PvE in Overwatch 2 and released a high-level roadmap for the year. It's been an emotional week in the world of Overwatch. The Overwatch 2 team is planning more types of co-op content for the future, and is excited about the direction of the game, and is looking forward to show off their work.The decisions was very difficult for them to reach, and they are sorry.After the launch of Overwatch 2, the devs realized they could not afford to take dev resources away from future seasons in a live service game, and decided to cut Hero Missions.The Overwatch team felt that they could no longer deliver on the large expectations people had after their Hero Missions announcement, so they decided to cancel it.Ultimately, their vision was too gargantuan, and the live game began to suffer from developer resources being pulled from it.PvE development had begun in 2016 with the launch of Overwatch, and the scope continued to grow. Overwatch was originally a FPS MMO, Project Titan, so the development team was already interested in PvE when Overwatch launched.Story Missions are linear narrative missions, beginning in Season 6.PvE is still continuing for Overwatch in the form of Story Missions.Overwatch's Game Director Aaron Keller has put out a blog post about the future of PvE for Overwatch 2, and why they cancelled their original vision for PvE.Īaron Keller went into great detail about the history of Overwatch's development, their original vision for PvE, and future Overwatch PvE content, summarized below:
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